Nolly Studio

A skill for the harness you already live in

A skill that turns Claude
to a cinematic long form video engine.

Short form to long form, 10 minutes to a full hour. Install Nolly Studio in Claude Code, Codex, or OpenCode, describe the film in one sentence, and the skill writes the screenplay, locks the storyboard stills, shoots the clips, voices every character, and edits the premiere cut.

License key emailed instantly. You approve a spending cap before the first render. Works on macOS, Linux, and Windows.

still 03: danfo park · morning

still 03

danfo park · morning

still 04: aso-ebi · turn

still 04

aso-ebi · turn

still 05: empty hall · spotlight

still 05

empty hall · spotlight

approved stills become clips · “The Talking Parrot”, 30s skit

No new app to learn. The skill runs inside the harness you already use:

Claude Code logo

Claude Code

ln -s the skill into ~/.claude/skills, then describe the film.

Codex logo

Codex

Same skill folder Codex reads. One sentence in, premiere cut out.

OpenCode logo

OpenCode

Drop-in skill. Storyboard gate and spend cap work the same.

Made the way your audience already watches

These are the formats Nigerian creators actually sell: skits that open with the joke, adverts that land the price, promos that fill seats. Describe any of them in one sentence and the skill shoots it.

Danfo skit, 30 seconds

Danfo skit, 30 seconds

“A Lagos danfo driver finds a talking parrot.”

  • ▸ Cold open on the insult
  • ▸ Parrot repeats it back
  • ▸ Freeze frame punchline
Boutique advert, 20 seconds

Boutique advert, 20 seconds

“Aso-ebi fabrics that sell themselves.”

  • ▸ Fabric macro, morning light
  • ▸ Model turn, price card
  • ▸ Shop address hold
Church program promo, 45 seconds

Church program promo, 45 seconds

“Night of a Thousand Hallelujahs.”

  • ▸ Empty hall, one spotlight
  • ▸ Crowd swell timelapse
  • ▸ Date and venue card

Continuity is locked before anything renders

The order a real production works in: define everything that must stay consistent across the whole film, then storyboard, and only then generate footage. You review and approve each layer.

Locked cast canon: character face reference

Cast canon

One portrait per recurring face, wardrobe pinned, an optional face lock trained once. Every later frame edits from these faces.

Locked world canon: approved location frame

Sets and props

Every location and key prop gets a reference still. The same room, the same look, the same world, shot after shot.

Wardrobe lock: costume reference

Coverage on a held line

Each scene stages one master frame from your approved canon, and the coverage derives from it image to image. No crossed lines, no reshuffled rooms.

Every shot planned before a dollar of video

Coverage, inserts, and action beats land on one filmstrip. A frame for every shot, each reviewed and locked by you. Only then does the film commit to video, and the commit shows exact counts and dollars first. Two gates, no exceptions: no prompt renders unseen, no paid call runs over cap.

Storyboard frame 1 of 7
shot 01 · locked
Storyboard frame 2 of 7
shot 02 · locked
Storyboard frame 3 of 7
shot 03 · locked
Storyboard frame 4 of 7
shot 04 · locked
Storyboard frame 5 of 7
shot 05 · locked
Storyboard frame 6 of 7
shot 06 · locked
Storyboard frame 7 of 7
shot 07 · locked

Every shot planned before a dollar of video. Reviewed and locked. V1 video · A1 dialogue · A2 sound · A3 music bed.

  1. Describe it

    One sentence or a full screenplay. The skill asks the video type, then duration, style, language, and aspect. Two questions, then it writes the script.

  2. Meet the cast

    Every recurring face gets a portrait, an optional face lock, and its own voice. Approve the portraits and the voices stick for the whole film.

  3. Lock the stills

    Each shot opens on an approved still. Fix a costume or a framing here for free instead of paying to fix it in video.

  4. Short form to long form

    One continuous story, 10 minutes to a full hour. Episodes share one cast and world bible; approved scenes cut together into the final film.

  5. Shoot and mix

    Clips generate from the stills, dialogue in each character voice, sound effects plus one music bed. Weak shots are retried, inside your cap.

Takes come back. You keep the cut.

Each clip renders against its locked storyboard frame and your cast canon. Takes queue for review: approve, star an alternate, send notes and re-roll, or grab a still straight off the footage and promote it into the canon. A prompt box makes clips. This makes films.

Take review: storyboard frame beside its clip

Approve or star

Every take lands in a review queue with its storyboard frame beside it. Keep the best, star an alternate, reject the rest.

Re-roll: corrected take of the same setup

Notes and re-roll

A failed take gets a written note, not a shrug. The retry carries the correction into the prompt, inside your cap.

Finished clip from a locked storyboard frame

Honest about the models

Not a model, and it does not pretend to be one. It casts the strongest engines in the roles they are best at, on your own accounts, swapped forward as better ones ship.

For studios, agencies, and media teams

Enterprise asset control: hero prop reference

Volume without chaos

One providers file per project. Swap Higgsfield and fal per shot, cap spend per film, and keep an audit log of every paid call.

Persistent wardrobe: costume reference that survives every render

Brand faces that persist

Train a face lock once and reuse it across every scene, episode, and campaign. Same cast, same look, every render.

Producer review: approved still awaiting the cut

Review built in

Producers approve stills before video spend. Every clip is checked for story fidelity, anatomy, and dialogue match, then retried or cut.

Need ten films a week, or one film with ten characters?

Team licenses, priority renders, and a private model bench. Reply to your Selar receipt and we set it up.

Start with one license

Before you start

What you need

Five things. Most take a minute. The skill installs what it can on first run and tells you the one command for the rest.

FAQ

Frequently asked questions

What does Nolly Studio actually do+

You describe the film in one sentence. The skill writes the screenplay, creates the cast, locks storyboard stills, shoots clips from those stills, voices each character, adds sound and edits the final cut. Story to premiere in one flow.

Do I need to write a screenplay first+

No. One sentence is enough. If you have a script, paste it and the skill uses it. If not, it drafts the story, shot list and prompts for you to approve before any paid render.

How long can a film be+

Short form to long form. 10 minutes to a full hour. Shorts stand alone. Features continue in chapters with a shared cast and world bible. Approved scenes cut together into the final film.

What does it cost to render+

You set a dollar cap before the first render. The skill shows per shot costs in the draft. No paid call runs over cap and no prompt renders without your approval.

Which video backends are supported+

Higgsfield and fal. Choose during setup. You can mix per project. Mock is available for dry runs with no spend.

How do voices work+

Each character gets an ElevenLabs voice. You set the voice per cast member. If no key is set, the skill warns and skips dialogue. Add the key later and rerun audio only.

How does licensing work+

One license per creator. Buy on Selar. Selar emails a key. Paste it on get started to verify. Your agent installs the skill. One seat per device. Contact support to add seats.

Does it work on Windows+

Yes. macOS, Linux and Windows. Python and ffmpeg need to be installed. The skill handles the rest.

After you buy

Payment, key, install, first render — one track, in order. You are never more than two minutes from the next step.

key 01

in your inbox

Selar emails your license key the second payment clears.

key 02

activated

The get started page verifies your key against the server.

key 03

installed

Your agent reads its own instructions and installs itself.

key 04

capped

State a dollar cap before the first render. The skill stops before it crosses it.

Pay on Selar · verify on get started · agent installs · first film inside cap.